#pragma once
class StdConsole : public Singleton<StdConsole>, public GameObject
{
public:
	StdConsole(void);
	~StdConsole(void);

	virtual HRESULT OnInitSingleton(void);
	virtual void OnUninitSingleton(void);

	void AttachClass(ObjectClass cls) { _AttachedClass = cls; }
	ObjectClass GetAttachedClass(void) const { return _AttachedClass; }

protected:
	ObjectClass _AttachedClass;
};

